Latest activity

  • A
    Andrino replied to the thread General-ENG.
    When I start playing with controller I like to sit back and I dont have a mouse nearby, so it would be great if I could modify mine to...
  • A
    Andrino replied to the thread General-ENG.
    How can we automate the activations of the potions, in the little popup window?
  • X
    Xab3r replied to the thread General-ENG.
    kk, great, ty for checking it out
  • A
    Andrino replied to the thread General-ENG.
    Just had a chance to test the latest alpha build you posted earlier Xab3r. It works for me too on controller.
  • X
    Xab3r replied to the thread General-ENG.
    yeah, it is not that pretty, but somehow feels better to use
  • X
    Xab3r replied to the thread General-ENG.
    I've found that CE is just more convenient for me even for structures dissection...
  • K
    KronosQC replied to the thread General-ENG.
    Using reclass structure i made for a lot of single player or online games just for fun :p
  • K
    KronosQC replied to the thread General-ENG.
    Yeah i do the same with c++
  • X
    Xab3r replied to the thread General-ENG.
    yeah, working with native structs in C# is very convenient nowadays, especially if you start using Spans<T>, unsafe casting, etc
  • K
    KronosQC replied to the thread General-ENG.
    Cool 🙂
  • X
    Xab3r replied to the thread General-ENG.
    got it, thanks, been working for me as well for the last few hours, will push it to general public later today
  • K
    KronosQC replied to the thread General-ENG.
    Seems to works good
  • X
    Xab3r replied to the thread General-ENG.
    the fact that they've made all 3 modes(point-and-click, wasd and controller) extremely pleasant to play is a real achievment on ggg side
  • A
    Andrino replied to the thread General-ENG.
    Ya controller mode is excellent. My build depends on it for kiting
  • X
    Xab3r replied to the thread General-ENG.
    just a personal note - if you got bored a bit, give controller mode a try ) really freshens up the experience
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