Changelog

Repea

Active member
@here
[Engine Update]
- fixed a freeze/crash bug which occured on every 2nd game join after fresh start

pls test and report back if its fixed now
 

Repea

Active member
@here
[Engine Update]
- added exp table reads and lua api binds
-> required for LootLog update

[Script Update]
- added Exp tracking to LootLog
- fixed an issue where it was tracking items which were picked up by other players in the same online game
 

Repea

Active member
@here
[Script Update]
- AutoPick
-> you can now set up an additional restock-option
-> auto fill up keys if you got any in inventory
-> auto fill up tp tome if you got any in inventory
-> auto fill up arrows/bolts if you got any in inventory
for items which drop with quantity > 1 it wont pick up anything
for example
if you have 8 keys left of a max of 12 keys in the stack
and there is a key drop with quantity 3
it will pick it up so you end up with 11/12
the next key drop with quant 2 wont be picked up cause this would cause a 2nd key stack to appear
same goes with arrows and bolts
so anything where
ItemQuant <= MaxQuant - CurrentQuant
 

Repea

Active member
@here
[Script Update]

- AutoTele
-> now using libs/nav/MovementManager
-> with dynamic fcr based timers
-> this should make teleportation bit more smooth and faster in some situations
 

Repea

Active member
@here
[Engine Update/Script Update]
- added global SkillManager skill select lock
-> before -> packet spam and weird skill swap behavior due to multiple simul script running using some sort of lef/right skillslot swap
-> with the new tech its only possible for one script per frame to request a skill select
 

Repea

Active member
@here
[Engine Update/Script Update]

- added new script **AutoGamble**

**AutoGamble**
- does automatically gamble a set item until there is no more space or not enough gold left

usage:
-> set the item of choice
-> talk to an npc which does offer gambling
(-> you can open up the gamble window but you dont have to)
-> press **Start** and let the magic happen

 

Repea

Active member
@here
[Engine Update]
- fixed a bug in ScriptProfileManager which fucked up stored profiles when using multiple profiles in different games
 

Repea

Active member
@here
[Engine Update/Script Update]
- added another way to obtain current price of an item when gambling

- AutoGamble
-> fixed an issue with calculating prices of several items
 

Repea

Active member
@here
[Script Update]

- AutoPick
-> revamped the baseitem selection a bit
-> added name filter inputtext

-> if you want a range of items fe, for runes you can select "Item Range" and the "To" Selection will show up

you need to know that a proper range of items is defined by the numeric value in front of as u can see
in this example Ring_Mail up to Chain_Mail will get looted
so everything from itembase 317 to 319
 

Repea

Active member
@here
[Script Update]

**AutoPick**
-> added pickup rules item-blacklist
-> you can add items to a blacklist (by quality and name) which will get ignored in defined pickup rules
-> only pickup rules are affected, refill and other picks wont get affected by ignored items in the list
-> items in your current inventory will be shown in the list and can be added to the blacklist, alrdy blacklisted items wont appear in the list of items in your inventory
 

Repea

Active member
@here
[Script Update]
- added new script **AutoCombat**
-> not 100% functional still so i will call it a **beta** for now

**AutoCombat**

- Hotkey Config
-> pick a hotkey which will trigger the attack processing while hold
-> "Skill Resume" means it will try to fall back to selected left
 

Repea

Active member
@here
[Script Update]
- AutoBuff now marked as obsolete
-> AutoCombat does take this part now due to ability to define selfcasts with/without wep swaps

**AutoCombat revamp**
-> dodging can be enabled now
-> does dodge to closest safepos if monsters are too close or a missile would hit you
-> **suggestion is to only enable on ranged builds with teleport equipped**
-> can now set SelfCast skill configs
-> can set Wep Slot I or II for defined skill config (for CTA prebuff fe.)
-> use the Priority for prebuff order (highest to lowest)

**AutoPot revamp**
-> uses new PotManager base
-> **you need to reconfigure it, old settings wont work any longer**
-> townchicken without a use currently

**AutoPick revamp**
-> uses new LootManager/InventoryManager/EquipManager
-> automatic restock of defined belt items (AutoPot is required to run)
-> automatic restock if tps and keys in inventory
-> automatic restock of arrows/bolts if equipped
-> uses new ItemEval definitions
-> comes with a text search and more organized lists for runes, uniques , sets
-> does allow custom definitions too
-> the stat/affix-specific definitions are not used for anything right now but could be used for a later on AutoSell script if u are close to an NPC
-> **you need to reconfigure it, old settings wont work any longer**

 

Repea

Active member
@here
[Script Update]
**Radar**
- does now show Level-Transitions (the ones without loading screen)
 

Repea

Active member
@here
[Script Update]
**AutoCombat**
- removed the checkbox for global cooldown
-> global cooldowns doesnt exist any longer
-> it does now automatically check for skill specific cooldowns instead

**AutoTele**
- can now teleport to Level-Transitions (the ones without loading screen)
-> it should move 1 tile further so you end up in the new level

-> Known Issue: AutoTele GUI flickering, will get fixed the next days
 
Top