@here
[Script Update]
**EquipManager**
- bows are now excluded from repairable items
**SkillManager**
- you can now clearly define if the defined skill is fcr or ias based
- if ias based you can now clearly define its attack frames
-> you can use several d2 ias calculators for this to check
-> attack frames are the frames it takes for an attack to be executed until we can execute the next attack
-> the game processes at 25 frames per sec internally
-> which means that 25 attack frames is 1 attack per sec
-> this also means that for example a 9 frame attack is 9/25 = 0.36 sec = 2,77 atks/sec
**Grinder**
- some fixes in RestockArrows TownRunModule