Can someone explain the current flee logic? It seemingly runs around in circles, resetting the leash timer by getting hit and then dying. I've found that <@284034538668032010>'s "Flee to road" plugin is far better - perhaps worth adding it as core to the product? Something different might need to be added for dungeons or other areas where a road/vendor can't be found to run to
you can get, if u use the settings for it.
I get a message from a app, when someone is whisperen me.
There is also a AI bot that can reply to them, but it can be a bit rude robot
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.