In reply to Xab3r: [that one is quite easy, I'll put up a guide later today. In short, you can use:
- Color Search(Matchematical mode) which captures the region where HP/MP bar is placed, target color should be set to WHITE (pixel value 255)
- Color Replacement Image effect which replaced parts of bar which are filled with white color(value = 255) and parts which are not with black(value = 0)
- Configure Color Search to track for White color and use Mathematical comparison mode, which will basically calculate AVERAGE color in the region
- considering the fact that you have only 2 colors (black = 0 and white = 255), similarity % will be EXACTLY how much HP/MP you have right now]
i've done this. i used effects to turn the D4 health globe into two solid colors and calculate how much is filled. i've been running it and it works, however i am not satisfied with it. the D4 health globe changes color at times (shield, vulnerable etc) plus even in normal circumstances it's not a solid red but a swirling gradient of colors. this with the detection often. can any give an optimal aura for this?