Gilwihcopium
Member
then by returning 0
``` if self:CombatRole() == 0 then
local spell, isSelfCast = self:MeleeRotation()
return spell, isSelfCast
else
local spell, isSelfCast = self:BoomkinRotation()
return spell, isSelfCast
end
end``` will default to MeleeRotation
``` if self:CombatRole() == 0 then
local spell, isSelfCast = self:MeleeRotation()
return spell, isSelfCast
else
local spell, isSelfCast = self:BoomkinRotation()
return spell, isSelfCast
end
end``` will default to MeleeRotation